![rpg maker vx ace pokemon tilesets rpg maker vx ace pokemon tilesets](http://1.bp.blogspot.com/-Ilkix1Z6xwE/UdG3Cpses9I/AAAAAAAAAnU/unFZwcbtHkI/s512/UltimateAsianTileE.png)
JesseO's grungy and non-grungy lockers, benches, vending machines and other moderns stuff Hua Geese posts Medical tiles - patient on table, xray, sonogram Horizon posts five pages of modern interior tiles, with very large vehicles Hira's materials blog with modern materials listed and linked here Hanzo Kimura's Ruined elements for apocalyptic settings - look under VS Ruins - UNDERGOING REVIEW GrandmaDeb Posts some Modern World Accessories (trash can, tires, truck, etc GrandmaDeb's edits of D*M's electronics, with laptop GrandmaDeb's Computer Server Wall and Cabinet Tiles Granny's Album ofvehicles of various shapes and sizes, such as a police car, bus, sports car and limo NEEDS LINK Going round and round posts ace edit versatile metal rail (edits of OutsideC castle rail NEEDS LINK) Modern Exterior Tiles (list at bottom of resources)Īindra's Modern Walls, Floors, Tables, Beds and BookcasesĪ.M.'s bathroom tiles, lockers, computer/ laptop, parking street sign, office trash can, garage door, and police uniforms, weapons and flip phone (in ICONS)Īmeblo Nomicom's February and March stuff with IV drip bags, hospital panels & modern elementsĪpapapan's trap door, modern captain's chair, small crates, safe and grateĪpril.Burials' glass door, sci-fi gate and police tapeĪsato'smodern vehicles, staircase for subway or modern building, railway tiles with seats, signs and vending machines, and modern school hallways tiles with fire hydrant, small paned windows and student art work and modern windowsĪvadan's City world map tiles and vehicles(space ship, cars, street tiles)Īyene's Modern bedroom furniture, doors, windows, playground equipment and other beautiful tilesīetween Truth and Fantasy's tiles - click the 5th and 6th grey links at the left for McDonalds, bathroom and futuristicsĬacao's vending machine and school chalkboardĬelianna's parallax set has modern elements like a Refrigerator, washer/dryer, bathroom stalls, modern desks, etc.Ĭelianna's - COMMERCIAL Futuristic Tiles SetĬho's Lab Tiles screen shots (materials here,and Cho's guardrailĬitrus Cat's modern living room furniture (for RMXP, but should also fit in VX/Ace)Ĭontents posts modern bedroom edits for a girl's room,Candy Shop tiles, Metro Station Ticket Machines and tiles, karaoke machine, victorian radio, sound speaker, change machine, video game and arcade game, interior and exterior windowsĬrimsonLotus has a space ship tile set here (see link third from the bottom) and sci fi weapon iconsĬyangmou's Sci Fi security door and Sci Fi tile A4 Walls in a zip file with many other resourcesĭ*M's Sci-fi and machinery elements Choose Material> VX Mapchip> choose the link which begins with "VX" or look for DL linkĭKaineru's Sci Fi Floors and walls -Tiles A and E Along with a few uncredited/unsorted resources, look for TileA1-5, TileB-Eĭouble Period's Sci Fi Parallaxes - 266, 262, 221, 229, 230, 174, 191, 194, 196, 130 are planetary parallaxes - 291ĮB/Tsukuru's Modern and Sci Fi Resources include robots, mech and sci fi battlers, as well as modern school and home tilesįizzly's modern signs and Airplane interior set with glass door In addition, please respect the effort represented in the body of work present in Granny's Lists and do not copy them without permission. Other than that is there anything else that looks off about them? I think I also fixed the window, I think the shape gives it a lot of character and I'd rather not lose it.All of your Apocalyptic, School, Modern, Sci-fi and Futuristic needs! Please make every effort to use the materials linked here according to the posted Terms and Conditions of the artists, and always credit those who contributed to your game.
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I added some shadows to the plants, I'll have to tone down the outline later. Does that sort of thing bug anyone else? I tried to fix the shadows and the door's perspective, if that's enough to make it work I'd prefer that otherwise I'll just have to deal with the poor guy hitting his head every time he enters a house. If I put it below, the character will go through it as he enters the house, something that will bug me every time I see it. If I put it above the door height it'll start to compete for attention with the roof and I'll have to redraw the windows and use more tiles. I'm not sure what to do with the door frame. I didn't want to put a character into the preview because I'm not ready to work on him yet, but I'll put him in this time for scale. Unfortunately I can't make the house shorter, it'd break the tiling and doesn't work with the character height. Oh, good edit, PypeBros! Making the foundation blue is a good idea.